


The characters also stem from other interesting areas of the franchise. Where the title screen says “Featuring Knuckles the Echidna” it used to say “Featuring Espio the Chameleon” in older prototypes. Tails is still listed as the second playable character in the data, and via a glitch you can play as him – however his palette will cover Knuckles’ sprites and his moveset will resemble Mighty but with Tails’ ability to fly. The idea was eventually developed by SoJ as Knuckles Chaotix, in a bid to give Knuckles his own starring role and not confuse the future of Sonic’s gameplay with a more complex mechanic.Ĭhaotix’s sources and deleted features are, in some ways, more interesting than the game itself. The idea was to promote co-operative play to reach new areas, with Sonic’s speed and Tails’ ability to fly having different advantages. One of the concepts delivered to Sega of Japan was called “Sonic Crackers”, and saw Sonic and Tails in the usual single-screen platformer model, albeit attached together with two rings and a piece of elastic. In a scramble to deliver some form of next generation Sonic title, many ideas were delivered to both Sega of America and Sega of Japan. High on the Mega Drive’s popularity SEGA had committed themselves to two next gen consoles, the 32X (With the unreleased Sega Neptune being a stand-alone version) and the Sega Saturn. That being said, the game’s roots begin in the mish-mash of ideas SEGA was trying to sift through during the mid 90s. Haven’t got a Sega 32X? You can’t play this title. It was only released on the 32X add-on for the Mega Drive/Genesis, and unlike it’s disc based cousin (Sonic CD) has never found it’s way onto official re-releases or compilations. Knuckles Chaotix is one of the rarest Sonic games on home consoles.
